Chapter 759: 241. With Authorized Patterns_3
Chapter 759: 241. With Authorized Patterns_3
His “Mind Tracking” is now at level 20.
He had already chosen the level 10 extra reward, but not the level 20 one.
At this moment, following the guidance of “Enchantment Learning,” what would happen if he engraved the spell in the form of magical runes?
Exactly!n/o/vel/b//in dot c//om
During the engraving process, the System reminded him that the 20-level magic rune he was engraving still had one extra reward for every 10 levels unselected.
Noland Lee could choose it now, or not choose at all.
If he chose, then the system would provide the magic rune with the extra reward selected after he made the choice.
So the answer is quite clear.
In the future, when he upgrades his skills to level 100, it is best not to rush to select extra rewards for every ten levels.
First, record the magic runes with the choice of ten extra rewards as a precaution, which is the right choice.
What Noland Lee had learned in “Magic Patterns and Magic Materials” was at the Wizard Students stage. When he reaches the Fourth Ring to Seventh Ring levels, there will be even more content to learn.
At least among the magical rune knowledge Denise Green had learned, she hadn’t encountered the situation Noland Lee was facing now.
So, Noland Lee was not sure what wizards in this world would call this kind of magical rune that contains the choice of extra rewards every ten levels.
Noland Lee could only follow his preferences and gave it a temporary name:
“Power-Inclusive Magical Patterns”, which means magical runes that include the choice of extra rewards every ten levels.
Magical runes can be used for enchantments.
The appearance of Power-Inclusive Magical Patterns means that from now on, Noland Lee can fully enjoy the three options of Active Skill extra rewards every ten levels.
Take his “Death Two Finger” for example.
This magic spell was originally “Death Finger.” When Noland Lee upgraded it to a 100-level, he chose “Option 3” and transformed it into the current “Death Two Finger.”
The other two options at that time were:
“Option 1”, increase magical power.
“Option 2”, change the skill to “Death One Punch.”
If Noland Lee wants to master both the 100-level “Death Two Finger” and “Death One Punch”, he can follow the steps below:
Step One:
Drink the Oblivion Potion, changing the skill to a 1-level “Death Finger.”
Step Two:
Upgrade “Death Finger” to level 100 without selecting the extra reward every ten levels.
Step Three:
Record the Power-Inclusive Magical Patterns of the level 100 “Death Finger.”
Step Four:
When he needs to use “Death Two Finger” or “Death One Punch”, engrave the Power-Inclusive Magical Runes onto the magical item.
Choose the extra reward during the engraving process, enchanting the magic item with “Death Two Finger” or “Death One Punch.”
Step Five:
Activate the magic item and cast “Death Two Finger” or “Death One Punch.”
Following these steps, Noland Lee will have both the 100-level Active Skill “Death Finger” and the 100-level “Death Two Finger” and “Death One Punch” cast using magic items.
As for whether to change the Active Skill “Death Finger” to “Death Two Finger” or “Death One Punch” after obtaining the magical patterns for the 100-level “Death Two Finger” and “Death One Punch”, Noland Lee can decide based on the specific combat situation.
At this point, Noland Lee had figured out the cunning tactics of Power-Inclusive Magical Patterns, and his heart was greatly delighted.
There is no doubt that a bright and hopeful path lies before him.
The only constraint would be his Scholarly Skills level.
Because the Item Level of magic items will not exceed the corresponding Scholarly Skills level.
To cast a level 100 spell using a magic item, Noland Lee would have to raise the corresponding Scholarly Skills to level 100.
Up to now, he has mastered the following Scholarly Skills related to magical items:
Level 35 “Wand Making Science.”
Level 30 “Magic Tailoring.”
Level 32 “Magic Scroll Making.”
Level 35 “Magic Ring Manufacturing.”
It’s embarrassing to say.
The increase of these skill levels had nothing to do with Noland’s diligent wand making and other operations.
He had passively deconstructed the skills through killing criminals and then raised the levels of those four skills.
For now, making wands, magic rings, and robes specifically for different variations of spells is the best choice for Noland Lee.
Noland Lee looked down at the Spider Mechanism beside his feet and nodded firmly:
“Yes, I’ve decided. I’ll start by making a magic item, preferably a Magic Ring, which records the 30-level Mind Beacon. When I need to control the Mechanos later, I’ll use the Magic Ring to cast the Mind Beacon with the ‘United Action’ feature towards them in advance.”
“In this way, I’d have both the 100-level “Mind Tracking” and the ability to control multiple Mechanos at the same time. Apart from the range of sensing the Mind Beacon being reduced, my overall control ability over Mechanos hasn’t decreased that much.”
With this in mind, Noland Lee decided to take a trip to the Magic Laboratory in the Deep Sea Branch.
He would drink more Oblivion Potions and reset more spells to level 0, then raise them to level 100, record the Power-Inclusive Magical Patterns, and make Magic Rings enchanted with these magical runes there.
Only in this way would he be able to master all the variant spells.
Noland Lee tidied up the Mechanos and the desk and chairs, dispelled the magic fog, and flew towards the Magic Ocean Current.