The Annihilator: Killer Of Gods

Chapter 100 Karsha is ready, I think...



"Big brother, make sure you kill the bad guys so that Starr can fly around with you," the little snake girl said as she hugged Karsha one last time before he left for his final quest: killing the ten overlords.

After transferring skills to the five shadow guards, Karsha also used the runes he had learned so far. He applied [Silent Breath], making them nearly invisible. Ayarr, with her natural assassin skills, benefited greatly; unless a Tier 6 monster is a Terror or Calamity Mutant, sensing her would be impossible.

He also applied [Self-Heal] runes to their bodies, granting accelerated healing and a 200% boost to their defenses. Since this buff only lasts for five minutes, Karsha stacked the runes multiple times, ensuring they would last longer when activated.

But that was all he could do for them. Knowing his mastery wasn't great, he avoided complex runes that required more soul power and mental strength to draw.

Unbeknownst to Karsha, his achievements were far beyond his imagination. Rune Masters are incredibly rare. Nowadays, they are known as Array Masters, a subset of Rune Sorcerers who primarily deal with creating formations and arrays.

Formations involve prohibitions and restrictions placed on artifacts that can be harnessed by an individual or a group. Arrays, though complex and hard to draw, are valuable additions to one's power. They can enhance combat effectiveness, adding multiple layers of protection or attack power, depending on the formation's core function.

Like Rune Masters inscribe runes, arrays require precise inscriptions. The symbols used are like cheap knockoffs of the true runic symbols Karsha has mastered. Arrays can be used for various purposes, such as seals, enhancement, alchemy, and more.n/ô/vel/b//jn dot c//om

Karsha's complaints about his inadequate mastery would be surprising to him if he knew how advanced he actually was. He is far ahead in the field of arrays compared to most array masters. As an alchemist, he can create pills and poisons with relative ease—tasks that are challenging for most, but mere symbols with meanings to Karsha. He will realize this later and perhaps see the need to learn more.

After enhancing his personal guards, Karsha and his team went to say goodbye to the Elders, Lady Illo, and the little snake girl, Starr, whom Karsha couldn't help but pamper.

"Big brother promises he will kill them and take you on a ride," Karsha reassured her before jumping into the flying boat.

"You five, make sure to protect him at all costs," Lady Illo instructed. Although the Purple Tail Anaconda can't kill the Overlords, they can still eliminate the monsters guarding the way to them.

"We will," the five shadow guards bowed to the five elders. After a few moments of talking with loved ones, they joined Karsha in the flying boat, leaving the Sanctuary to embark on their deadly mission.

Karsha sat at the back of the boat, analyzing his plans. He had achieved a lot over the past weeks and had become relatively powerful. But the question remained: was he strong enough to face the Overlords?

The Overlords were Tier 7 Terror Mutants. From what he read in the Book of Annihilation, these ten snakes were far from ordinary. Like the Unknown Race, their lineage was unimaginable, even beyond the knowledge of the Unknown Emperor.

Given this, Karsha knew he would have to rely on his strength and hope for the best. He had a strong defense capable of blocking powerful attacks. His [Titan Defense Art] was currently at Level Two, allowing him to create a fortress made of diamond and ice in addition to the Titan wall.

However, this defense required a significant amount of Mana. The first level required 50,000 MP to activate and 10,000 MP per second to maintain. The second level required 70,000 MP to activate and 20,000 MP per second to maintain. He could also pour more Mana into it to further strengthen it.

But Mana was not a problem for Karsha. His monstrous regeneration ability meant he could quickly recover his Mana, and his current Mana points were higher than most Semi-Saints and even some Saints.

Then there was his offense. His Domain had evolved into [Death Domain], which now had two powerful variations. The first variation, [Call of the Spear], formed ice and earth spears that shot from both above and below—ice from above and earth from below.

The second variation, [Earth Prison], turned the ground into mud or quicksand and shot ice spears infused with fire and lightning. These variations required no additional Mana; once the domain was active, they could be triggered. Of course, Karsha could add more Mana or essence to further strengthen them.

Additionally, there was a form of the second variation that required 30,000 MP to activate. This form used all elements to create a 10-meter-tall spear that shot based on the domain master's direction, turning Karsha into a literal Mage within his domain.

The domain also provided a 60% debuff to all enemies caught within it and a 70% buff to Karsha and his allies. Within his domain, Karsha was nearly godlike. However, he was still at a disadvantage. His many buff skills had time limits and cooldown periods. To kill the Overlords, he would have to rely heavily on his skills.

Thankfully, he still had [Ice Queen's Wrath] and [Fire Beam] in his arsenal. With his mastery of [Ice Queen's Wrath] at A and [Fire Beam] at SS, Karsha was confident he could deal considerable damage to the savage snakes.

Then there was the great [Dark Prince Hell Art], the skill Karsha was counting on to cause commotion in the coming battles. It was his trump card for when all hope seemed lost. Though he hadn't used it in battle yet, he had already mastered its two available levels. The [Sword Pool] and [Giant Sword] were both overpowered skills that could dominate any battlefield.

With a million swords under his control, Karsha could command an entire battlefield from a single spot. Surprisingly, these swords felt real, not created from Mana or any special energy, making them even more lethal.

In the second level, after awakening the sword aura, Karsha could form a second sword inside the dark pool and launch it with extreme force and pressure.

Coated with both golden light and sword aura, the swords' strength had risen to new heights. They could break the strongest defenses and cleave through obstacles with ease.

The first level gave him control of a million swords, and the second level offered two forms of the giant colossal swords. With these abilities, Karsha felt ready to face Tier 7 Terror Mutants, monsters comparable to a Peak Tier 8 human.

Once a human becomes a Sage and gains access to spiritual Qi, forming their sea of consciousness—also known as the Soul Sea—they become incredibly powerful. Karsha's mastery and his arsenal of skills positioned him well for the battles, he is not a Sage yet, but his attack power is incredibly solid, so he doesn't have any fear toward the Overlords anymore.

With the Berserker boost skills in his arsenal, Karsha was now an Overlord himself. If he used these skills the right way, he could easily dominate the other Overlords.

However, if all hope was lost, Karsha could turn to his Tier 7 skill, [Agni Flame Sea]. This skill was powerful, but its last form, which allowed him to summon the sword of the Fire Deity Agni, was beyond imagination.

For a brief moment, he could wield the sword of one of the strongest deities—Fire Deity Agni. Using the sword, he could activate the Fire Beam skill, which would contain 2% of Agni's total attack power.

This would require Karsha to exert his soul and mental strength. Although his strong regeneration abilities could handle this, for a minute or two after using the sword, Karsha would become weak, leaving him vulnerable to his enemies.

This made it a last-resort skill. Unless he was in dire trouble, using it was not advised. However, as he grew stronger, he could start using it regularly without suffering too much backlash.

< Name: Karsha Damon >

< Age: 19 >

< Sex: Male >

< Race: Human >

< Class: Berserker Swordsman >

< Title: None >

< Bloodline: Berserker Mutant Tiger >

< Realm: Grandmaster-Lvl 1 >

< STR: 4,600 / DEF: 4,500 / AGL: 4,200 / HEA: 4,400 / STA: 4,400 / INT: 6,800 >

< Attack Power: 6100 ~ 10,380 >

< Mana: 430,000 >

< Charm: 2,000 >

< Fame: 0 >

< Exp: 49,000/1,900,000 >

SP: 7,700

KP: 1,806,000

ST: 41,000

Exp: 25,500,000

Elementals:[ Yin-yang Lightning: Beginner ],[ Absolute Chaos Flame: Beginner ],[Healing Water: Beginner ],[Absolute Ice: Beginner ],[Diamond Earth: Beginner ]/ [Golden Light: Grandmaster],[Silent Wind: Beginner ], [Absolute Darkness: Beginner ]

Technique:[ Tiger strike ], [ Stormstride Ninefold Path ], [Titan Defense Art]

< Skills >

Passive: [Imitate], [Thrust], [Berserker Fury],[ Sword intent],[ Enhanced Rapid Healing ],[Golden Aura],[Weaver Eye], [ Sword Aura EX], [Life Force Regenerate], [Silence], [Erase]

Active: [Red Eye Tiger: SSS (Tier 11)], [ Berserker Fury: A (Tier 5)], [ Rage Swordsman: A (Tier 5)], [ Death Move: S (Tier 5)], [Ice Queen Wraith: A (Tier 10)], [ Death Beam: SS (Tier 10)], [Agni Flame Sea: A (Tier 7)], [ Death Beam: C (Tier 10)],

==============

Red Eye Tiger:[Lightning Strike (Tier 9): A], [Darkness Aura (Tier 3): B], [Fire beam (Tier 8): SS], [Illuminate (Tier 3): B], [Earth Spike (Tier 4): B], [Wind blade (Tier 4): B], [Water Domain (Tier 8): A], [Ever Freezing Ice Domain (Tier 10): A], [Cobra Strike (Tier 4): C], [Eternal Demon Gaze (Tier 10): E ]

"Yeah, I am ready. These worms won't know what hit them," Karsha said inwardly, gazing toward the approaching forest—the Serpent Spire—where he would face the first Overlord, ScaleCrusher, the Titan snake.

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